Tiled_A { x = real(fn3(fn4(pixel))), y = imag(fn3(fn4(pixel))), d1 = real(p1), d2 = imag(p1), x = real(p3)*x - d1 - d1*floor((real(p3)*x-d1/2)/d1), y = imag(p3)*y - d2 - d2*floor((imag(p3)*y-d2/2)/d2), z = fn1(x+flip(y)), c = fn2(x+flip(y))+p2 : z = z*z+c, |z| <= 128 } Tiled_B { x = real(fn3(pixel)), y = imag(fn3(pixel)), d1 = real(p1), d2 = imag(p1), x = x - d1 - d1*floor((x-d1/2-real(p3))/d1), y = y - d2 - d2*floor((y-d2/2-imag(p3))/d2), z = fn1(x+flip(y)), c = fn2(x+flip(y))+p2 : z = z*z+c, |fn4(z)| <= 128 } Tiled_B2 { x = real(fn3(pixel)*fn4(pixel)), y = imag(fn3(pixel)*fn4(pixel)), d1 = real(p1), d2 = imag(p1), x = (x - d1) - d1*floor((x-d1/2-real(p3))/d1), y = (y - d2) - d2*floor((y-d2/2-imag(p3))/d2), z = fn1(x+flip(y)), c = fn2(x+flip(y))+p2 : z = z*z+c, |z| <= 256 } Tiled_C { x = real(pixel), y = imag(pixel), d1 = real(p1), d2 = imag(p1), x = - x + d1 - d1*ceil((-x+d1/2)/d1), y = y - d2 - d2*floor((y-d2/2)/d2), z = fn1(x+flip(y)), c = fn2(x+flip(y))+p2 : z = z*z+c, |z| <= 32 } JXMore { z = fn1(pixel^real(p2)), c = fn2(pixel^imag(p2))+p1, n=0 : z = z*z + c, if (|fn3(z)| > imag(p3)) n = n+1, z = z/|1-z| endif (n <= real(p3)) && (|z| <= 128) } Maxims { z = fn1(pixel^real(p3)), c = fn2(pixel^imag(p3)) + p1, m=0 : z = z*z+c, if (|fn3(z)| > m) m = |fn3(z)|, z = z/(real(p2)+|fn4(z)|) endif m <= imag(p2) } Tiled_B3 { x = real(fn3(pixel)^fn4(pixel)), y = imag(fn3(pixel)^fn4(pixel)), d1 = real(p1), d2 = imag(p1), x = x - d1 - d1*floor((x-d1/2-real(p3))/d1), y = y - d2 - d2*floor((y-d2/2-imag(p3))/d2), z = fn1(x+flip(y)), c = fn2(x+flip(y))+p2 : z = z*z+c, |z| <= 256 } Tiled_B4 { x = real(fn3(pixel)), y = imag(fn3(pixel)), d1 = real(p1+fn4(pixel)), d2 = imag(p1+fn4(pixel)), x = (x - d1) - d1*floor((x-d1/2-real(p3))/d1), y = (y - d2) - d2*floor((y-d2/2-imag(p3))/d2), z = fn1(x+flip(y)), c = fn2(x+flip(y))+p2 : z = z*z+c, |z| <= 256 } LensA { z = c = pixel, d = SQRT((z-p1)*CONJ(z-p1)), IF (d <= real(p2)) z = p1 + (1 + fn1(imag(p2)*d/real(p2)))*(z-p1) END IF : z = z*z+c, |z| <= 256 } Vortex { z = fn2(pixel), c = fn3(pixel) + p2, r = |z - p1|, z = EXP(FLIP(fn1(r)))*(z-p1)+p1 : z = z*z + c, |z| <= 256 } Harm { z = fn1(pixel), c = fn2(pixel)+p1, h = z : z = z*z+c, h = h*z/(h+z), |fn4(fn3(z)-fn3(h))| < real(p2) }